signature.js 11 KB

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  1. class Handwriting {
  2. // 内置数据
  3. ctx = '';
  4. canvasWidth = 300;
  5. canvasHeight = 900;
  6. linePrack = []; //划线轨迹 ; 生成线条的实际点
  7. currentLine = [];
  8. transparent = 1; // 透明度
  9. pressure = 0.5; // 默认压力
  10. smoothness = 100; //顺滑度,用60的距离来计算速度
  11. lineSize = 1.5; // 笔记倍数
  12. lineMin = 0.5; // 最小笔画半径
  13. lineMax = 2; // 最大笔画半径
  14. currentPoint = {};
  15. firstTouch = true; // 第一次触发
  16. radius = 1; //画圆的半径
  17. cutArea = {
  18. top: 0,
  19. right: 0,
  20. bottom: 0,
  21. left: 0
  22. }; //裁剪区域
  23. lastPoint = 0;
  24. chirography = []; //笔迹
  25. startY = 0;
  26. deltaY = 0;
  27. startValue = 0;
  28. constructor(opts) {
  29. this.lineColor = opts.lineColor || '#1A1A1A' // 颜色
  30. this.slideValue = opts.slideValue || 50
  31. this.canvasName = opts.canvasName || 'handWriting'
  32. this.init()
  33. }
  34. init() {
  35. this.ctx = uni.createCanvasContext(this.canvasName)
  36. var query = uni.createSelectorQuery();
  37. query.select('.handCenter').boundingClientRect(rect => {
  38. console.log(rect)
  39. if(rect){
  40. this.canvasWidth = rect.width;
  41. this.canvasHeight = rect.height;
  42. }
  43. }).exec();
  44. this.selectSlideValue(this.slideValue);
  45. }
  46. // 笔迹开始
  47. uploadScaleStart(event) {
  48. let e = event.mp
  49. if (e.type != 'touchstart') return false;
  50. this.ctx.setFillStyle(this.lineColor); // 初始线条设置颜色
  51. this.ctx.setGlobalAlpha(this.transparent); // 设置半透明
  52. this.currentPoint = {
  53. x: e.touches[0].x,
  54. y: e.touches[0].y
  55. }
  56. this.currentLine.unshift({
  57. time: new Date().getTime(),
  58. dis: 0,
  59. x: this.currentPoint.x,
  60. y: this.currentPoint.y
  61. })
  62. if (this.firstTouch) {
  63. this.cutArea = {
  64. top: this.currentPoint.y,
  65. right: this.currentPoint.x,
  66. bottom: this.currentPoint.y,
  67. left: this.currentPoint.x
  68. }
  69. this.firstTouch = false
  70. }
  71. this.pointToLine(this.currentLine);
  72. }
  73. // 笔迹移动
  74. uploadScaleMove(event) {
  75. let e = event.mp
  76. if (e.type != 'touchmove') return false;
  77. if (e.cancelable) {
  78. // 判断默认行为是否已经被禁用
  79. if (!e.defaultPrevented) {
  80. e.preventDefault();
  81. }
  82. }
  83. let point = {
  84. x: e.touches[0].x,
  85. y: e.touches[0].y
  86. }
  87. //测试裁剪
  88. if (point.y < this.cutArea.top) {
  89. this.cutArea.top = point.y;
  90. }
  91. if (point.y < 0) this.cutArea.top = 0;
  92. if (point.x > this.cutArea.right) {
  93. this.cutArea.right = point.x;
  94. }
  95. if (this.canvasWidth - point.x <= 0) {
  96. this.cutArea.right = this.canvasWidth;
  97. }
  98. if (point.y > this.cutArea.bottom) {
  99. this.cutArea.bottom = point.y;
  100. }
  101. if (this.canvasHeight - point.y <= 0) {
  102. this.cutArea.bottom = this.canvasHeight;
  103. }
  104. if (point.x < this.cutArea.left) {
  105. this.cutArea.left = point.x;
  106. }
  107. if (point.x < 0) this.cutArea.left = 0;
  108. this.lastPoint = this.currentPoint;
  109. this.currentPoint = point
  110. this.currentLine.unshift({
  111. time: new Date().getTime(),
  112. dis: this.distance(this.currentPoint, this.lastPoint, 'move'),
  113. x: point.x,
  114. y: point.y
  115. })
  116. this.pointToLine(this.currentLine);
  117. }
  118. // 笔迹结束
  119. uploadScaleEnd(event) {
  120. let e = event.mp
  121. if (e.type != 'touchend') return 0;
  122. let point = {
  123. x: e.changedTouches[0].x,
  124. y: e.changedTouches[0].y
  125. }
  126. this.lastPoint = this.currentPoint;
  127. this.currentPoint = point
  128. this.currentLine.unshift({
  129. time: new Date().getTime(),
  130. dis: this.distance(this.currentPoint, this.lastPoint, 'end'),
  131. x: point.x,
  132. y: point.y
  133. })
  134. if (this.currentLine.length > 2) {
  135. var info = (this.currentLine[0].time - this.currentLine[this.currentLine.length - 1].time) / this.currentLine.length;
  136. //$("#info").text(info.toFixed(2));
  137. }
  138. //一笔结束,保存笔迹的坐标点,清空,当前笔迹
  139. //增加判断是否在手写区域;
  140. this.pointToLine(this.currentLine);
  141. var currentChirography = {
  142. lineSize: this.lineSize,
  143. lineColor: this.lineColor
  144. };
  145. this.chirography.unshift(currentChirography);
  146. this.linePrack.unshift(this.currentLine);
  147. this.currentLine = []
  148. }
  149. retDraw() {
  150. this.ctx.clearRect(0, 0, 700, 730)
  151. this.ctx.draw()
  152. }
  153. //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
  154. pointToLine(line) {
  155. this.calcBethelLine(line);
  156. // this.calcBethelLine1(line);
  157. return;
  158. }
  159. //计算插值的方式;
  160. calcBethelLine(line) {
  161. if (line.length <= 1) {
  162. line[0].r = this.radius;
  163. return;
  164. }
  165. let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0,
  166. time = 0,
  167. curveValue = 0.5;
  168. if (line.length <= 2) {
  169. x0 = line[1].x
  170. y0 = line[1].y
  171. x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
  172. y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
  173. //x2 = line[1].x;
  174. //y2 = line[1].y;
  175. x1 = x0 + (x2 - x0) * curveValue;
  176. y1 = y0 + (y2 - y0) * curveValue;;
  177. } else {
  178. x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
  179. y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
  180. x1 = line[1].x;
  181. y1 = line[1].y;
  182. x2 = x1 + (line[0].x - x1) * curveValue;
  183. y2 = y1 + (line[0].y - y1) * curveValue;
  184. }
  185. //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
  186. len = this.distance({
  187. x: x2,
  188. y: y2
  189. }, {
  190. x: x0,
  191. y: y0
  192. }, 'calc');
  193. lastRadius = this.radius;
  194. for (let n = 0; n < line.length - 1; n++) {
  195. dis += line[n].dis;
  196. time += line[n].time - line[n + 1].time;
  197. if (dis > this.smoothness) break;
  198. }
  199. this.radius = Math.min(time / len * this.pressure + this.lineMin, this.lineMax) * this.lineSize
  200. line[0].r = this.radius;
  201. //计算笔迹半径;
  202. if (line.length <= 2) {
  203. r0 = (lastRadius + this.radius) / 2;
  204. r1 = r0;
  205. r2 = r1;
  206. //return;
  207. } else {
  208. r0 = (line[2].r + line[1].r) / 2;
  209. r1 = line[1].r;
  210. r2 = (line[1].r + line[0].r) / 2;
  211. }
  212. let n = 5;
  213. let point = [];
  214. for (let i = 0; i < n; i++) {
  215. let t = i / (n - 1);
  216. let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
  217. let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
  218. let r = lastRadius + (this.radius - lastRadius) / n * i;
  219. point.push({
  220. x: x,
  221. y: y,
  222. r: r
  223. });
  224. if (point.length == 3) {
  225. let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);
  226. a[0].color = this.lineColor;
  227. this.bethelDraw(a, 1);
  228. point = [{
  229. x: x,
  230. y: y,
  231. r: r
  232. }];
  233. }
  234. }
  235. }
  236. //求两点之间距离
  237. distance(a, b, type) {
  238. let x = b.x - a.x;
  239. let y = b.y - a.y;
  240. return Math.sqrt(x * x + y * y) * 5;
  241. }
  242. ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
  243. let a = [],
  244. vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
  245. vx01 = x1 - x0;
  246. vy01 = y1 - y0;
  247. norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
  248. vx01 = vx01 / norm * r0;
  249. vy01 = vy01 / norm * r0;
  250. n_x0 = vy01;
  251. n_y0 = -vx01;
  252. vx21 = x1 - x2;
  253. vy21 = y1 - y2;
  254. norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
  255. vx21 = vx21 / norm * r2;
  256. vy21 = vy21 / norm * r2;
  257. n_x2 = -vy21;
  258. n_y2 = vx21;
  259. a.push({
  260. mx: x0 + n_x0,
  261. my: y0 + n_y0,
  262. color: "#1A1A1A"
  263. });
  264. a.push({
  265. c1x: x1 + n_x0,
  266. c1y: y1 + n_y0,
  267. c2x: x1 + n_x2,
  268. c2y: y1 + n_y2,
  269. ex: x2 + n_x2,
  270. ey: y2 + n_y2
  271. });
  272. a.push({
  273. c1x: x2 + n_x2 - vx21,
  274. c1y: y2 + n_y2 - vy21,
  275. c2x: x2 - n_x2 - vx21,
  276. c2y: y2 - n_y2 - vy21,
  277. ex: x2 - n_x2,
  278. ey: y2 - n_y2
  279. });
  280. a.push({
  281. c1x: x1 - n_x2,
  282. c1y: y1 - n_y2,
  283. c2x: x1 - n_x0,
  284. c2y: y1 - n_y0,
  285. ex: x0 - n_x0,
  286. ey: y0 - n_y0
  287. });
  288. a.push({
  289. c1x: x0 - n_x0 - vx01,
  290. c1y: y0 - n_y0 - vy01,
  291. c2x: x0 + n_x0 - vx01,
  292. c2y: y0 + n_y0 - vy01,
  293. ex: x0 + n_x0,
  294. ey: y0 + n_y0
  295. });
  296. a[0].mx = a[0].mx.toFixed(1);
  297. a[0].mx = parseFloat(a[0].mx);
  298. a[0].my = a[0].my.toFixed(1);
  299. a[0].my = parseFloat(a[0].my);
  300. for (let i = 1; i < a.length; i++) {
  301. a[i].c1x = a[i].c1x.toFixed(1);
  302. a[i].c1x = parseFloat(a[i].c1x);
  303. a[i].c1y = a[i].c1y.toFixed(1);
  304. a[i].c1y = parseFloat(a[i].c1y);
  305. a[i].c2x = a[i].c2x.toFixed(1);
  306. a[i].c2x = parseFloat(a[i].c2x);
  307. a[i].c2y = a[i].c2y.toFixed(1);
  308. a[i].c2y = parseFloat(a[i].c2y);
  309. a[i].ex = a[i].ex.toFixed(1);
  310. a[i].ex = parseFloat(a[i].ex);
  311. a[i].ey = a[i].ey.toFixed(1);
  312. a[i].ey = parseFloat(a[i].ey);
  313. }
  314. return a;
  315. }
  316. bethelDraw(point, is_fill, color) {
  317. this.ctx.beginPath();
  318. this.ctx.moveTo(point[0].mx, point[0].my);
  319. if (undefined != color) {
  320. this.ctx.setFillStyle(color);
  321. this.ctx.setStrokeStyle(color);
  322. } else {
  323. this.ctx.setFillStyle(point[0].color);
  324. this.ctx.setStrokeStyle(point[0].color);
  325. }
  326. for (let i = 1; i < point.length; i++) {
  327. this.ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
  328. }
  329. this.ctx.stroke();
  330. if (undefined != is_fill) {
  331. this.ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
  332. }
  333. this.ctx.draw(true)
  334. }
  335. selectColorEvent(lineColor) {
  336. this.lineColor = lineColor;
  337. }
  338. selectSlideValue(slideValue) {
  339. switch (slideValue) {
  340. case 0:
  341. this.lineSize = 0.1;
  342. this.lineMin = 0.1;
  343. this.lineMax = 0.1;
  344. break;
  345. case 25:
  346. this.lineSize = 1;
  347. this.lineMin = 0.5;
  348. this.lineMax = 2;
  349. break;
  350. case 50:
  351. this.lineSize = 1.5;
  352. this.lineMin = 1;
  353. this.lineMax = 3;
  354. break;
  355. case 75:
  356. this.lineSize = 1.5;
  357. this.lineMin = 2;
  358. this.lineMax = 3.5;
  359. break;
  360. case 100:
  361. this.lineSize = 3;
  362. this.lineMin = 2;
  363. this.lineMax = 3.5;
  364. break;
  365. }
  366. }
  367. saveCanvas(){
  368. return new Promise((resolve,rej) => {
  369. uni.canvasToTempFilePath({
  370. canvasId: this.canvasName,
  371. success: function(res) {
  372. console.log(res.tempFilePath)
  373. resolve(res.tempFilePath);
  374. },
  375. fail:function(err){
  376. console.log('图片生成失败:'+err)
  377. rej(err);
  378. }
  379. })
  380. })
  381. }
  382. }
  383. export default Handwriting;