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- class Handwriting {
- // 内置数据
- ctx = '';
- canvasWidth = 300;
- canvasHeight = 900;
- linePrack = []; //划线轨迹 ; 生成线条的实际点
- currentLine = [];
- transparent = 1; // 透明度
- pressure = 0.5; // 默认压力
- smoothness = 100; //顺滑度,用60的距离来计算速度
- lineSize = 1.5; // 笔记倍数
- lineMin = 0.5; // 最小笔画半径
- lineMax = 2; // 最大笔画半径
- currentPoint = {};
- firstTouch = true; // 第一次触发
- radius = 1; //画圆的半径
- cutArea = {
- top: 0,
- right: 0,
- bottom: 0,
- left: 0
- }; //裁剪区域
- lastPoint = 0;
- chirography = []; //笔迹
- startY = 0;
- deltaY = 0;
- startValue = 0;
- constructor(opts) {
- this.lineColor = opts.lineColor || '#1A1A1A' // 颜色
- this.slideValue = opts.slideValue || 50
- this.canvasName = opts.canvasName || 'handWriting'
- this.init()
- }
- init() {
- this.ctx = uni.createCanvasContext(this.canvasName)
- var query = uni.createSelectorQuery();
- query.select('.handCenter').boundingClientRect(rect => {
- console.log(rect)
- if(rect){
- this.canvasWidth = rect.width;
- this.canvasHeight = rect.height;
- }
-
- }).exec();
- this.selectSlideValue(this.slideValue);
- }
- // 笔迹开始
- uploadScaleStart(event) {
- let e = event.mp
- if (e.type != 'touchstart') return false;
- this.ctx.setFillStyle(this.lineColor); // 初始线条设置颜色
- this.ctx.setGlobalAlpha(this.transparent); // 设置半透明
- this.currentPoint = {
- x: e.touches[0].x,
- y: e.touches[0].y
- }
- this.currentLine.unshift({
- time: new Date().getTime(),
- dis: 0,
- x: this.currentPoint.x,
- y: this.currentPoint.y
- })
- if (this.firstTouch) {
- this.cutArea = {
- top: this.currentPoint.y,
- right: this.currentPoint.x,
- bottom: this.currentPoint.y,
- left: this.currentPoint.x
- }
- this.firstTouch = false
- }
- this.pointToLine(this.currentLine);
- }
- // 笔迹移动
- uploadScaleMove(event) {
- let e = event.mp
- if (e.type != 'touchmove') return false;
- if (e.cancelable) {
- // 判断默认行为是否已经被禁用
- if (!e.defaultPrevented) {
- e.preventDefault();
- }
- }
- let point = {
- x: e.touches[0].x,
- y: e.touches[0].y
- }
- //测试裁剪
- if (point.y < this.cutArea.top) {
- this.cutArea.top = point.y;
- }
- if (point.y < 0) this.cutArea.top = 0;
- if (point.x > this.cutArea.right) {
- this.cutArea.right = point.x;
- }
- if (this.canvasWidth - point.x <= 0) {
- this.cutArea.right = this.canvasWidth;
- }
- if (point.y > this.cutArea.bottom) {
- this.cutArea.bottom = point.y;
- }
- if (this.canvasHeight - point.y <= 0) {
- this.cutArea.bottom = this.canvasHeight;
- }
- if (point.x < this.cutArea.left) {
- this.cutArea.left = point.x;
- }
- if (point.x < 0) this.cutArea.left = 0;
- this.lastPoint = this.currentPoint;
- this.currentPoint = point
- this.currentLine.unshift({
- time: new Date().getTime(),
- dis: this.distance(this.currentPoint, this.lastPoint, 'move'),
- x: point.x,
- y: point.y
- })
- this.pointToLine(this.currentLine);
- }
- // 笔迹结束
- uploadScaleEnd(event) {
- let e = event.mp
- if (e.type != 'touchend') return 0;
- let point = {
- x: e.changedTouches[0].x,
- y: e.changedTouches[0].y
- }
-
- this.lastPoint = this.currentPoint;
- this.currentPoint = point
- this.currentLine.unshift({
- time: new Date().getTime(),
- dis: this.distance(this.currentPoint, this.lastPoint, 'end'),
- x: point.x,
- y: point.y
- })
- if (this.currentLine.length > 2) {
- var info = (this.currentLine[0].time - this.currentLine[this.currentLine.length - 1].time) / this.currentLine.length;
- //$("#info").text(info.toFixed(2));
- }
- //一笔结束,保存笔迹的坐标点,清空,当前笔迹
- //增加判断是否在手写区域;
- this.pointToLine(this.currentLine);
- var currentChirography = {
- lineSize: this.lineSize,
- lineColor: this.lineColor
- };
- this.chirography.unshift(currentChirography);
- this.linePrack.unshift(this.currentLine);
- this.currentLine = []
- }
- retDraw() {
- this.ctx.clearRect(0, 0, 700, 730)
- this.ctx.draw()
- }
- //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
- pointToLine(line) {
- this.calcBethelLine(line);
- // this.calcBethelLine1(line);
- return;
- }
- //计算插值的方式;
- calcBethelLine(line) {
- if (line.length <= 1) {
- line[0].r = this.radius;
- return;
- }
- let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0,
- time = 0,
- curveValue = 0.5;
- if (line.length <= 2) {
- x0 = line[1].x
- y0 = line[1].y
- x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
- y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
- //x2 = line[1].x;
- //y2 = line[1].y;
- x1 = x0 + (x2 - x0) * curveValue;
- y1 = y0 + (y2 - y0) * curveValue;;
- } else {
- x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
- y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
- x1 = line[1].x;
- y1 = line[1].y;
- x2 = x1 + (line[0].x - x1) * curveValue;
- y2 = y1 + (line[0].y - y1) * curveValue;
- }
- //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
- len = this.distance({
- x: x2,
- y: y2
- }, {
- x: x0,
- y: y0
- }, 'calc');
- lastRadius = this.radius;
- for (let n = 0; n < line.length - 1; n++) {
- dis += line[n].dis;
- time += line[n].time - line[n + 1].time;
- if (dis > this.smoothness) break;
- }
- this.radius = Math.min(time / len * this.pressure + this.lineMin, this.lineMax) * this.lineSize
- line[0].r = this.radius;
- //计算笔迹半径;
- if (line.length <= 2) {
- r0 = (lastRadius + this.radius) / 2;
- r1 = r0;
- r2 = r1;
- //return;
- } else {
- r0 = (line[2].r + line[1].r) / 2;
- r1 = line[1].r;
- r2 = (line[1].r + line[0].r) / 2;
- }
- let n = 5;
- let point = [];
- for (let i = 0; i < n; i++) {
- let t = i / (n - 1);
- let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
- let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
- let r = lastRadius + (this.radius - lastRadius) / n * i;
- point.push({
- x: x,
- y: y,
- r: r
- });
- if (point.length == 3) {
- let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);
- a[0].color = this.lineColor;
- this.bethelDraw(a, 1);
- point = [{
- x: x,
- y: y,
- r: r
- }];
- }
- }
- }
- //求两点之间距离
- distance(a, b, type) {
- let x = b.x - a.x;
- let y = b.y - a.y;
- return Math.sqrt(x * x + y * y) * 5;
- }
- ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
- let a = [],
- vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
- vx01 = x1 - x0;
- vy01 = y1 - y0;
- norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
- vx01 = vx01 / norm * r0;
- vy01 = vy01 / norm * r0;
- n_x0 = vy01;
- n_y0 = -vx01;
- vx21 = x1 - x2;
- vy21 = y1 - y2;
- norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
- vx21 = vx21 / norm * r2;
- vy21 = vy21 / norm * r2;
- n_x2 = -vy21;
- n_y2 = vx21;
- a.push({
- mx: x0 + n_x0,
- my: y0 + n_y0,
- color: "#1A1A1A"
- });
- a.push({
- c1x: x1 + n_x0,
- c1y: y1 + n_y0,
- c2x: x1 + n_x2,
- c2y: y1 + n_y2,
- ex: x2 + n_x2,
- ey: y2 + n_y2
- });
- a.push({
- c1x: x2 + n_x2 - vx21,
- c1y: y2 + n_y2 - vy21,
- c2x: x2 - n_x2 - vx21,
- c2y: y2 - n_y2 - vy21,
- ex: x2 - n_x2,
- ey: y2 - n_y2
- });
- a.push({
- c1x: x1 - n_x2,
- c1y: y1 - n_y2,
- c2x: x1 - n_x0,
- c2y: y1 - n_y0,
- ex: x0 - n_x0,
- ey: y0 - n_y0
- });
- a.push({
- c1x: x0 - n_x0 - vx01,
- c1y: y0 - n_y0 - vy01,
- c2x: x0 + n_x0 - vx01,
- c2y: y0 + n_y0 - vy01,
- ex: x0 + n_x0,
- ey: y0 + n_y0
- });
- a[0].mx = a[0].mx.toFixed(1);
- a[0].mx = parseFloat(a[0].mx);
- a[0].my = a[0].my.toFixed(1);
- a[0].my = parseFloat(a[0].my);
- for (let i = 1; i < a.length; i++) {
- a[i].c1x = a[i].c1x.toFixed(1);
- a[i].c1x = parseFloat(a[i].c1x);
- a[i].c1y = a[i].c1y.toFixed(1);
- a[i].c1y = parseFloat(a[i].c1y);
- a[i].c2x = a[i].c2x.toFixed(1);
- a[i].c2x = parseFloat(a[i].c2x);
- a[i].c2y = a[i].c2y.toFixed(1);
- a[i].c2y = parseFloat(a[i].c2y);
- a[i].ex = a[i].ex.toFixed(1);
- a[i].ex = parseFloat(a[i].ex);
- a[i].ey = a[i].ey.toFixed(1);
- a[i].ey = parseFloat(a[i].ey);
- }
- return a;
- }
- bethelDraw(point, is_fill, color) {
- this.ctx.beginPath();
- this.ctx.moveTo(point[0].mx, point[0].my);
- if (undefined != color) {
- this.ctx.setFillStyle(color);
- this.ctx.setStrokeStyle(color);
- } else {
- this.ctx.setFillStyle(point[0].color);
- this.ctx.setStrokeStyle(point[0].color);
- }
- for (let i = 1; i < point.length; i++) {
- this.ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
- }
- this.ctx.stroke();
- if (undefined != is_fill) {
- this.ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
- }
- this.ctx.draw(true)
- }
- selectColorEvent(lineColor) {
- this.lineColor = lineColor;
- }
- selectSlideValue(slideValue) {
- switch (slideValue) {
- case 0:
- this.lineSize = 0.1;
- this.lineMin = 0.1;
- this.lineMax = 0.1;
- break;
- case 25:
- this.lineSize = 1;
- this.lineMin = 0.5;
- this.lineMax = 2;
- break;
- case 50:
- this.lineSize = 1.5;
- this.lineMin = 1;
- this.lineMax = 3;
- break;
- case 75:
- this.lineSize = 1.5;
- this.lineMin = 2;
- this.lineMax = 3.5;
- break;
- case 100:
- this.lineSize = 3;
- this.lineMin = 2;
- this.lineMax = 3.5;
- break;
- }
- }
-
- saveCanvas(){
- return new Promise((resolve,rej) => {
- uni.canvasToTempFilePath({
- canvasId: this.canvasName,
- success: function(res) {
- console.log(res.tempFilePath)
- resolve(res.tempFilePath);
- },
- fail:function(err){
- console.log('图片生成失败:'+err)
- rej(err);
- }
- })
- })
- }
- }
- export default Handwriting;
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